Jump to the by section activity description
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Latih operasi penambahan |
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| Answer some algebra questions |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(algebra_plus.xml)
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| Prerequisite |
Simple addition. Can recognize written numbers |
| Goal |
In a limited time, find the sum of of two numbers. Introduction to simple in-line addition. |
| Manual |
A addition problem with two numbers is displayed. At the right of the equal sign, give the sum. Use the left and right arrows to modify the sum, and the Enter key to check your answer. |
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Item berpadanan |
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| Heret dan jatuh item untuk memadankan mereka |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(babymatch.xml)
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| Prerequisite |
Mouse manipulation: movement, drag and drop. Cultural references. |
| Goal |
Koordinasi motor. Konsep berpadanan. |
| Manual |
In the main board area, a set of objects is shown. In the vertical box (at the left of the main board), another set of objects is printed, each of which match exactly one object on the main board. The logical link between these objects must be found. Drag the objects to the correct red space in the main area. |
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Complete the puzzle |
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| Drag and drop bentuk ke sasaran masing-masing |

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Bruno Coudoin (bruno.coudoin on free dot fr) / Andre Connes (andre.connes on toulouse dot iufm.fr) |
(babyshapes.xml)
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| Prerequisite |
Pengawalan tetikus yang baik |
| Goal |
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| Manual |
Complete the puzzle by dragging the pieces from the set of pieces on the left. |
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Send the ball to Tux |
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| Push the two shift keys together to send the ball straight |
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(ballcatch.xml)
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| Prerequisite |
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| Goal |
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| Manual |
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The game of billiards |
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| Shoot the ball into the hole |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(billard.xml)
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| Prerequisite |
Manipulasi tetikus |
| Goal |
Shoot the ball into the hole |
| Manual |
Point and click on the ball to set the speed and direction of the ball. The closer you click to the center, the slower the ball moves. |
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Chronos |
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| Drag and Drop the items to organize the story |

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José Jorge (jjorge on free dot fr) |
(chronos.xml)
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| Prerequisite |
Tell a short story |
| Goal |
Order the pictures to tell the story |
| Manual |
Pick from the pictures on the left and put them on the red points |
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Klik saya |
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| Left-Click with the mouse on all swimming fish before they leave the fishtank |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(clickgame.xml)
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| Prerequisite |
Manipulasi tetikus |
| Goal |
Motor coordination: mouse mouvement and mouse click. |
| Manual |
Click with the left mouse button on the moving fish. |
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Klik diatas huruf |
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| Hear a letter and click on the right one |

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Pascal Georges (pascal.georges1 on free dot fr) |
(click_on_letter.xml)
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| Prerequisite |
Visual letters recognition. Can move the mouse. |
| Goal |
Letter name recognition |
| Manual |
A letter is spoken. Click on the corresponding letter in the main area. You can hear the letter again by clicking on the mouth icon in the bottom horizontal box. |
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Warna |
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| Klik di atas warna yang betul |

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Pascal Georges (pascal.georges1 on free dot fr) |
(colors.xml)
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| Prerequisite |
Boleh menggerakkan tetikus. |
| Goal |
This board teaches color recognition. Select the spoken color from the set of colored toons. |
| Manual |
Dengar warna dan klik pada toon. |
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Perkakasan lukisan vektor mudah |
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| Creative board where you can draw freely |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(draw.xml)
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| Prerequisite |
Perlu mengendalikan klik tetikus dengan mudah |
| Goal |
In this game, children can draw freely. The goal is just to discover how to create pretty-looking drawings based on basic shapes: rectangles, ellipses and lines. |
| Manual |
Select a drawing tool on the left and a color on the bottom, and click and drag in the white area to create a new shape. To save time, you can use the middle mouse button to delete an object. |
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Kira item |
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| Place the items in the best way to count them |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(enumerate.xml)
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| Prerequisite |
Basic enumeration |
| Goal |
Latihan penomboran |
| Manual |
First, properly organize the items so that you can count them. Then, select the item you want to answer in the bottom right area. Enter the answer with the keyboard and press the OK button or the 'Enter' key. |
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Gerakkan tetikus |
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| Gerakkan tetikus untuk memadam kawasan tersebut dan menjumpai latar belakang |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(erase.xml)
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| Prerequisite |
Manipulasi tetikus |
| Goal |
Koordinasi motor |
| Manual |
Move the mouse until all the blocks disappear. |
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The fifteen game |
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| Move the items one by one to reorder them in the increasing number |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(fifteen.xml)
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| Prerequisite |
Manipulasi tetikus |
| Goal |
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| Manual |
Click on any item that has a free block beside it. It will be swapped with the empty block. |
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Emerge the pipe |
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| Tux needs to sprinkle the flowers but the pipe is stopped |
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(followline.xml)
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| Prerequisite |
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| Goal |
Fine motor coordination |
| Manual |
Move the mouse over the red part of the pipe. This will emerge it, part by part up to the flowers. Take care, if you move out of the pipe, the red part will go back. |
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Huruf-huruf Ringkas |
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| Taip huruf yang jatuh sebelum ia mencecah lantai |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(gletters.xml)
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| Prerequisite |
Manipulasi papan kekunci |
| Goal |
Pengecaman huruf di antara skrin dan papan kekunci |
| Manual |
Taip huruf yang jatuh sebelum ia mencecah lantai |
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Cari tangan kiri dan tangan kanan |
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| Determine if a hand is a right or left hand |

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Pascal Georges (pascal.georges1 on free dot fr) |
(leftright.xml)
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| Prerequisite |
Tiada |
| Goal |
Distinguish right and left hands from different points of view. Spatial representation |
| Manual |
A hand is shown. Determine if it is a right or left hand. Click on the red button at the left, or on the green button at the right. |
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Permainan memori dengan imej |
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| Discover kad dan cari pasangan yang berpadanan |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(memory.xml)
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| Prerequisite |
Manipulasi tetikus |
| Goal |
Latih memori anda dan buang semua kad |
| Manual |
A set of blank cards is shown. Each pair is associated by the same picture in their hidden faces. Click on a card to can uncover it and see its hidden picture. However, you can only see two hidden pictures at once. You have to remember the position of the pictures to associate them. To remove a pair of cards, uncover both of them. |
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Make the puzzle |
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| Drag and Drop the items to rebuild the original paintings |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(paintings.xml)
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| Prerequisite |
Manipulasi tetikus: pergerakan, heret dan jatuh |
| Goal |
Spatial representation |
| Manual |
Drag the image parts from the box on the left to create a painting on the main board. |
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Parachute jumper |
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| Help Tux the parachuter land safely |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(paratrooper.xml)
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| Prerequisite |
This board is game oriented. No specific skills are needed to play. |
| Goal |
In this game, Tux the parachuter needs help to land safely on the fishing boat. He needs to take care of the wind direction and speed. |
| Manual |
Hit any key or click on the plane to make Tux jump. Hit another key or click on Tux to open the parachute. |
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Landasan keretapi |
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| Permainan memori berdasarkan keretapi |

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Pascal Georges (pascal.georges1 on free dot fr) |
(railroad.xml)
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| Prerequisite |
Tiada |
| Goal |
Latihan memori |
| Manual |
A train - a locomotive and wagon(s) - is displayed at the top of the main area for a few seconds. Rebuild it at the top of the screen by selecting the appropriate wagons and locomotive. Unselect an item by clicking on it again. Check your construction by clicking on the hand at the bottom. |
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Numbers With Dice |
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| Count the number of dots on dice before they reach the ground |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(smallnumbers.xml)
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| Prerequisite |
Kemahiran mengira |
| Goal |
In a limited time, count the number of dots |
| Manual |
With the keyboard, type the number corresponding to the number of dots on the falling dice. |
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Latih operasi penolakan |
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| Answer some algebra questions |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(algebra_minus.xml)
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| Prerequisite |
Penolakan mudah |
| Goal |
In a limited time, find the difference between two numbers |
| Manual |
A substraction problem with two numbers is displayed. At the right of the equal sign, give the difference. Use the left and right arrows to modify your answer, and press the Enter key to check the result. |
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algorithm |
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| Complete a list of symbols |
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Christof Petig and Ingo Konrad |
(algorithm.xml)
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| Prerequisite |
Move and click the mouse |
| Goal |
Logic training activity |
| Manual |
Find the next in a list of symbols. |
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Operate a canal lock |
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| Tux is in trouble, and needs to take his ship through a lock. Help Tux and understand how a canal lock works. |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(canal_lock.xml)
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| Prerequisite |
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| Goal |
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| Manual |
You are in charge of the canal lock. Open the gates and the locks in the right order, so Tux can travel through the gates in both directions. |
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Belajar catur |
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| Main catur menentang komputer dalam mod belajar |
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(chess_computer.xml)
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| Prerequisite |
Manipulasi tetikus |
| Goal |
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| Manual |
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Belajar catur |
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| Latihan catur. Tangkap komputer punya pawn. |
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(chess_movelearn.xml)
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| Prerequisite |
Manipulasi tetikus |
| Goal |
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| Manual |
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Belajar catur |
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| Play end of chess game against the computer |
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(chess_partyend.xml)
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| Prerequisite |
Manipulasi tetikus |
| Goal |
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| Manual |
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Belajar Mengenai Jam |
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| Learn how to tell time |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(clockgame.xml)
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| Prerequisite |
Konsep masa Pembacaan Waktu |
| Goal |
Kenali perbezaan andara jam, minit, dan saat. Gubah masa pada gambar jam |
| Manual |
For each printed hour (hours:minutes or hours:minutes:seconds) click the corresponding arrow to set the clock time to match the given hour. The different arrows can be turned by selecting them and moving the mouse |
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Jadual masukan berganda |
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| drag dan drop item dalam jadual masukan berganda |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(doubleentry.xml)
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| Prerequisite |
Kemahiran pengiraan asas |
| Goal |
Move the items on the left to their proper position in the double entry table. |
| Manual |
Drag and drop item yang dicadangkan ke destinasinya |
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Place the lands |
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| Drag dn drop item untuk melukis semula peta yang lengkap |

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Jean-Philippe Ayanides (jp.ayanides on free dot fr) |
(geography.xml)
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| Prerequisite |
|
| Goal |
|
| Manual |
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|
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Simplified Tower of Hanoi |
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| Reproduce the given tower |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(hanoi.xml)
|
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| Prerequisite |
Manipulasi tetikus |
| Goal |
Reproduce the tower on the right in the empty space on the left |
| Manual |
Drag and Drop the top pieces only from one peg to another, to reproduce the tower on the right in the empty space on the left. |
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hexagon |
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| Find the strawberry by clicking on the blue fields |
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Christof Petig and Ingo Konrad |
(hexagon.xml)
|
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| Prerequisite |
Move and click the mouse |
| Goal |
Logic training activity |
| Manual |
Try to find the strawberry under the blue fields. The fields become more red as you get closer. |
|
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Reading practice |
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| Berlatih membaca dengan mencari perkataan yang padan dengan imej |

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Pascal Georges (pascal.georges1 on free dot fr) |
(imageid.xml)
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| Prerequisite |
Membaca |
| Goal |
|
| Manual |
Click on the word corresponding to the printed image. |
|
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Maze 3D |
|
| cari jalan keluar dari maze 3D |

|
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Christof Petig (christof on petig-baender dot de) |
(maze3D.xml)
|
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| Prerequisite |
Boleh gunakan tanda arah pada papan kunci untuk menggerakkan objek |
| Goal |
Bantu Tux keluar dari maze |
| Manual |
Use the keyboard arrows to move Tux up to the door. Use the spacebar to switch between 2D and 3D modes. 2D mode gives you just an indication of your position like a map. You cannot move tux in 2D mode. |
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Maze |
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| Cari jalan keluar dari maze |

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Bastiaan Verhoef (b.f.verhoef on student dot utwente.nl) |
(maze.xml)
|
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| Prerequisite |
Boleh gunakan tanda arah pada papan kunci untuk menggerakkan objek |
| Goal |
Bantu Tux keluar dari maze |
| Manual |
Gunakan anak panah papan kekunci untuk menggerakkan TUX ke pintu. |
|
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Melody |
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| Repeat a melody |
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Jose JORGE (jjorge on free dot fr) |
(melody.xml)
|
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| Prerequisite |
Move and click the mouse |
| Goal |
Ear training activity |
| Manual |
Listen to the sound sequence played, and repeat it by clicking on the elements. You can listen again by clicking on the repeat button. |
|
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Huruf yang hilang |
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| Penuhkan huruf-huruf yang hilang |

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Pascal Georges (pascal.georges1 on free dot fr) |
(missing_letter.xml)
|
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| Prerequisite |
Membaca perkataan |
| Goal |
Latih kemahiran membaca |
| Manual |
An object is displayed in the main area, and an incomplete word is printed under the picture. Select the missing letter to complete the word. |
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Wang |
|
| Practice money usage |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(money.xml)
|
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| Prerequisite |
Can count |
| Goal |
You must buy the different items and give the exact price. At higher levels, several items are displayed, and you must first calculate the total price. |
| Manual |
Click on the coins or paper money on the botton of the screen to pay. If you want to remove a coin or note, click on it in the upper screen area. |
|
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Nombor dalam susunan |
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| Gerakkan helikopter untik mengejar awan dalam susunan yang betul |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(planegame.xml)
|
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| Prerequisite |
Nombor |
| Goal |
Latihan penomboran |
| Manual |
Use the up, down, right and left keyboard keys to move the helicopter to catch the numbers in increasing order. |
|
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Membaca warna |
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| Klik di atas warna yang betul |

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Pascal Georges (pascal.georges1 on free dot fr) |
(read_colors.xml)
|
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| Prerequisite |
Boleh membaca |
| Goal |
This board teaches basic colors. |
| Manual |
Click on the correct colored object. |
|
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Latihan pembacaan menegak |
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| Read a list of words and tell if a given word is in it |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(readingh.xml)
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| Prerequisite |
Membaca |
| Goal |
Latihan membaca dalam masa yang terhad |
| Manual |
A word is shown at the top right of the board. A list of words will appear and disappear on left. Indicate whether or not the given word appeared in the list. |
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Latihan membaca secara melintang |
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| Read a vertical list of words and tell if a given word is in it |

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Bruno Coudoin (bruno.coudoin on free dot fr) |
(readingv.xml)
|
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| Prerequisite |
Membaca |
| Goal |
Latihan membaca dalam masa yang terhad |
| Manual |
A word is shown at the top right of the board. A list of words will appear and disappear on left. Indicate whether or not the given word appeared in the list. |
|
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Practice substraction with a funny game |
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| Tux is hungry. Help him find fish by counting to the correct ice spot. |

|
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(reversecount.xml)
|
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| Prerequisite |
Can move the mouse, can read numbers and subtract numbers up to 10 for the first level |
| Goal |
Tux is hungry. Help him find fish by counting to the correct ice spot. |
| Manual |
Click on the dice to show how many ice spots there are between Tux and the fish. Click the dice with the right mouse button to count backwards. When done, click on the OK button or hit the Enter key. |
|
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Imbangu skala |
|
| Drag and Drop masses to balance the scales |

|
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(scalesboard.xml)
|
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| Prerequisite |
|
| Goal |
Mental calculation, arithmetic equality |
| Manual |
To balance the scales, move the masses on the left side. The masses can be arranged in any order. |
|
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Super Brain |
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| Tux has hidden several items. Find them again in the correct order |

|
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(superbrain.xml)
|
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| Prerequisite |
|
| Goal |
Tux has hidden several items. Find them again in the correct order |
| Manual |
Click on the items until you find what you think is the correct answer. Then, click on the OK button in the control bar. In the lower levels, Tux gives you an indication if you found a hiding place by marking the item with a black box. You can use the right mouse button to flip the colors in the opposite order. |
|
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Practice addition with a target game |
|
| Touch the target and count the points |

|
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(target.xml)
|
 |
| Prerequisite |
Can move the mouse, can read numbers and count up to 15 for the first level |
| Goal |
Throw darts at a target and count your score. |
| Manual |
Check the wind speed and direction, and then click on the target to launch a dart. When you have thrown all of your darts, a window appears asking you to count your score. Enter the score with the keyboard then press the Enter key or the OK button. |
|
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|
A sliding block puzzle game |
|
| Remove all the red cars from the grid through the slot on the right |

|
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(traffic.xml)
|
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| Prerequisite |
|
| Goal |
|
| Manual |
|
|
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Perkataan berjatuhan |
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| Type the falling words before they reach the ground |

|
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(wordsgame.xml)
|
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| Prerequisite |
Manipulasi papan kekunci |
| Goal |
latihan papan kekunci |
| Manual |
Type the complete word as it falls, before it reachs the ground |
|
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|
Latih operasi pendaraban |
|
| Answer some algebra questions |

|
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(algebra_by.xml)
|
 |
| Prerequisite |
Jadual pendaraban |
| Goal |
In a limited time, give the product of two numbers |
| Manual |
A multiplication with two numbers is displayed. At the right of the equal sign, give the product. Use the left and right arrows to modify the product, and press the Enter key to check your answer. |
|
 |
|
Cari operasi yang betul untuk mendapatkan hasil |
|
| Find the right combination of numbers and operations to obtain a specified result |

|
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Pascal Georges (pascal.georges1 on free dot fr) |
(algebra_guesscount.xml)
|
 |
| Prerequisite |
Empat operasi aritmetik. Gabungkan beberapa operasi aritmetik |
| Goal |
Deploy a strategy to arrange a set of arithmetic operations to find a value |
| Manual |
Choose the numbers and arithmetic operators at the top of the board area that give the specified result. The numbers and operators can be unselected by clicking on them. |
|
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Create an animation |
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| Free drawing and animation tool. |
 |
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Yves Combe (yves on ycombe dot net) |
(anim.xml)
|
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| Prerequisite |
|
| Goal |
|
| Manual |
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|
 |
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Nama imej |
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| Drag dan drop item diatas nama yang ditulis |

|
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(imagename.xml)
|
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| Prerequisite |
Membaca |
| Goal |
vokab dan pembacaan |
| Manual |
Drag the images from the vertical box on the left to their corresponding name on the right. Click the OK button to check your answer. |
|
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|
Wang |
|
| Practice money usage including cents |

|
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(money_cents.xml)
|
 |
| Prerequisite |
Can count |
| Goal |
You must buy the different items and give the exact price. At higher levels, several items are displayed, and you must first calculate the total price. |
| Manual |
Click on the coins or paper money on the botton of the screen to pay. If you want to remove a coin or note, click on it in the upper screen area. |
|
 |
|
Redraw the given item |
|
| Copy a drawing from the box on the right into the box on the left. |
 |
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(redraw.xml)
|
 |
| Prerequisite |
|
| Goal |
Copy a drawing from the box on the right into the box on the left. |
| Manual |
First, select the proper tool from the toolbar. Then, drag the mouse to create objects. When you are done, click on the OK button. Errors will be marked with a little red cross. The order of objects (above/under) is not important but take care not to have unwanted objects under others. |
|
 |
|
Learn the water cycle |
|
| Tux has come back from a long fishing party on his boat. Bring the water system back up so he can take a shower. |
 |
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(watercycle.xml)
|
 |
| Prerequisite |
|
| Goal |
Learn the water cycle |
| Manual |
Click on different active elements : sun, cloud, water pump station, and water cleanup station, in order to reactivate the entire water system. When the system is back up and Tux is in the shower, push the shower button for him. |
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Redraw the given item |
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| Copy the mirror image of an object from the box on the right into the box on the left. |
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Bruno Coudoin (bruno.coudoin on free dot fr) |
(redraw.xml)
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| Prerequisite |
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| Goal |
Copy the mirror image of an object from the box on the right into the box on the left. |
| Manual |
First, select the proper tool from the toolbar. Then, drag the mouse to create objects. When you are done, click on the OK button. Errors will be marked with a little red cross. The order of objects (above/under) is not important but take care not to have unwanted objects under others. |
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Pilot a submarine |
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| Pilot a submarine using air tanks and dive rudders |

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Pascal Georges (pascal.georges1 on free dot fr) |
(submarine.xml)
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| Prerequisite |
Physics basics |
| Goal |
Learn how a submarine works |
| Manual |
Click on different active elements : engine, rudders and air tanks, in order to navigate to the ordered depth. |
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Warna lanjutan |
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| Click on the correct color |

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Pascal Georges (pascal.georges1 on free dot fr) |
(advanced_colors.xml)
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| Prerequisite |
Boleh membaca |
| Goal |
Learn to recognize unusual colors. |
| Manual |
Click on the correct colored box. |
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